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Nels talks about designing Mark of the Ninja
Rustclad is a story exploration game where you journey across an alien world to solve a mystery that threatens your colony. It features real-world-sourced art (hand-built and found). If you want to know how [...]
Tyler discusses game design processes drawing on his own unique experience all the way back to 1999.
Shane Neville tells us why making the game is only half the battle ... and air guitaring.
Chevy Ray Johnston - talked to a bunch of Indie Pros and shares their wisdom with us here!
Erik Johnson from Arcen Games and his approach to Indie Game Marketing
Jason Bailey (East Side Games): Saying Dirty Words on Stage. aka... how things work at East Side Games
Nick Yonge and his approach to rapid game development.