Everyone needs to do marketing to survive. A lot of people out there just hate doing it or don’t know where to start. Or they are doing it, and wish it [...]
Kevin Regamey - Powerup Audio
Eric reveals some great tips when building your VR game and how to make the most of the VR user experience. http://www.archiactinteractive.com/
Using Darkest Dungeon as a case study, Chris explores creative direction and shows us how it can be used to fine tune game design and streamline decision making.
Alec Holowka (@infinite_ammo) and Karen Teixeira (@bitmOO) share their experiences of working on multiple indie game projects while in the midst of tumultuous life changes. Projects discussed include: Night in the [...]
Colin talks about his travels far and wide and how they shaped his and Sarah's games.
Leonard Paul discusses the benefits of using middleware audio solutions for your indie game. Download Len's Presentation in PDF format here You can reach Len: School.VideoGameAudio.com @SchoolGameAudio
Justin McMichael discusses how to build a multiplayer back end for your games. Since 2013, http://www.kinematicsoup.com/ has have been building technologies to make developers' lives easier. They are at the forefront [...]
Victory Square Games concepted and designed the gameplay behind the hottest and most innovative live-action adventure that the world has ever seen. Teamwork, delegation and problem solving are just the least of [...]
Sportsball is a combination of soccer, jousting, and flying birds. This Wii U local multiplayer game was brought to conventions and events around North America, including IndieCade, PAX South, and the EMP Museum [...]
Mark describes how Klei Entertainment developed the multi-player component of Don't Starve Together. http://www.dontstarvegame.com/ AN UNCOMPROMISING WILDERNESS SURVIVAL GAME FULL OF SCIENCE AND MAGIC. Play as Wilson, an intrepid Gentleman Scientist [...]