In the opening talk at the Full Indie Summit 2016 Kevin Regamey asked Sound Designer’s from around the industry, “What is the most interesting or most effective way you’ve used audio to contribute to a game’s design?”
As a lifelong gamer and audiophile, Kevin’s day-to-day work at Power Up comes as little surprise. Having played a contributing role in well over 200 projects, he brings a wealth of experience to the table regarding music, design, implementation, and voice-over. Kevin also designed and created the IGF-nominated indie puzzler, “Phonopath”, which has received wide acclaim in the audio community. An ardent completionist off-hours, his gaming interests lie in speedrunning, glitch-hunting, permanent death and unreasonably difficult achievements.