Game design in VR
Kimberly Voll (Fantastic Contraption, Radial Games)
VR places players literally in the game, the believability of that experience based on the interactions supported and the affordances implied by the presented environment. Violations of these expectations expose the player to the artifice, often abruptly compromising the immersion and illusion of presence. This is an in-depth look at VR design through supporting natural player behaviour, building player trust, and uncovering hidden affordances using Fantastic Contraption and other VR work as examples. Key to this design approach is starting simple, observing, and filling in gaps to create a perceptually whole experience for the player.