Developing room-scale VR games aka: Make a VR game in 17 minutes
Zach Barth (Valve)
Developing games for VR presents many opportunities, but also many challenges. In this talk we’ll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games.