The 2014 Keynote speech by Rami Ismail on Vlambeer & Free Toolkits
Matthew Marteinsson (@mattesque), one man sound army at Klei, about "The sounds of Don't Starve" (Audio)
Nick Waanders (@nickwaanders), founder of Slick Entertainment, about “Creating games faster by doing everything twice” (Development) Giant monolithic engine and shared data between the editor and the engine create too many dependencies and [...]
Nick Suttner (@nsuttner), Sony Entertainment and PlayStation (Platform)
Valve's charismatic duo Chet Faliszek & Aaron Leiby discuss how Valve is pushing the boundaries for VR games, Presence, and a slew of other goodies
Former Nintendo Indie champion Dan Adelman worked at the company for almost nine years from 2005 through 2014. He helped launch and manage digital distribution platforms such as WiiWare, DSiWare, and the 3DS/Wii [...]
Arinn Dembo : The Secret Story of Your Game. How narrative can be found anywhere and why it will help your game.
Brian Provinciano discusses how proper messaging is vital to create realistic expectations for your fans and press.
What if Steam usage is really a FreeToPlay game discuised as a platform? Hmmm...
Nels Anderson (@Nelsormensch), lead designer on Mark of the Ninja and currently designing games with Campo Santo with the talk “How Systems Will Save Us All” (Design) Games are learned skills: how you [...]
John Polson (@JohnPolson), Indie-Fund.com game scout, with a talk on promoting your game everywhere you can, to everyone you can, in every way you can.
Mavis Dixon (@PreferHealth), at Ayogo: "From Games to Change" about connecting the dots between behavioural psychology, games and persuasive-design principles to show how real change can happen in health care (Design) [...]
Michael McDonald discussed marketing for indies blending his experience working in Indie & AAA Studios.
Alec Holowka (@infinite_ammo), coder, composer, podcast host and co-habitant of IndieHouse, about the tech used for "Night in the Wood" (Development)
What would you learn if you completely dissected Kim Kardashian Hollywood (the game)?
Tyler Sigman (@tylersigman), co-president Red Hook Studios and designer of Darkest Dungeon: “Balance is overrated” (Design) What is balance anyway? - Parity: each character, faction or unit is equally powerful or with equal [...]
Daniel Cook (@danctheduck), Chief Creative Officer at Spry Fox, about "Narrative Legos" (Writing/Design)