FULL INDIE SUMMIT 2026

The 2026 Full Indie Summit was held on September 20th at The Westin Bayshore. It featured 21 talks across 3 tracks, over 30 Exhibitors, and was host to over 800 attendees.

TRACK A

Plan the Game You Want to Make | Xalavier Nelson Jr

Ask a Games Lawyer Anything! | Kellen Voyer

The Technical Audio Challenges in Big Walk | Nicholas Zhang

The Juice: Why These Games Got Signed | Victoria Tran

Making Memorable Beasties | Alexis Dean-Jones

Keyframe the Spire | Chris Gortz

Building the Multiplayer of Slay the Spire 2 | Edward Lu

Designing for Impact: Keeping Your Core Vision Front and Center | Adrian Novell

Audio Panel | Darren Korb, Neha Patel, Star Victoria Power, Kevin Regamey

TRACK B

Canadian Content… Where is it? | Ryan Dunnison

Making Tools with Strangers - Creating an Open Source Godot Template |‍ ‍Phillip Drobar

Building a Game Engine Designed for You | Mobeen Fikree

Success by A Thousand Band-Aids | Ty Taylor

UI Storytelling and Player Freedom - An Interface Mystery Decompiling | Rodolfo Hernandez

Attention with Intention: Social Media Ethics When All Our Platforms Suck | Madeleine Gray

TRACK C

Building Your Story World in 3 Easy Steps | Armando Troisi

How to Get Invited to Stuff: Networking For The Introvert |‍ ‍Chase McEwan

SFX Asset Creation, Speedrunning, and You | Winter McFarland

Acquire Brainrot: Marketing Your Game with Shorts | Toby Murray

If I Could Fall into the Sky: Making Impossible Sounds | Matthew Marteinsson

No Hardcoding: A Programmer’s Infinite Woes in Procedural Simulation | Julia Perdigueiro

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