FULL INDIE SUMMIT 2026
The 2026 Full Indie Summit was held on September 20th at The Westin Bayshore. It featured 21 talks across 3 tracks, over 30 Exhibitors, and was host to over 800 attendees.
TRACK A
Plan the Game You Want to Make | Xalavier Nelson Jr
Ask a Games Lawyer Anything! | Kellen Voyer
The Technical Audio Challenges in Big Walk | Nicholas Zhang
The Juice: Why These Games Got Signed | Victoria Tran
Making Memorable Beasties | Alexis Dean-Jones
Keyframe the Spire | Chris Gortz
Building the Multiplayer of Slay the Spire 2 | Edward Lu
Designing for Impact: Keeping Your Core Vision Front and Center | Adrian Novell
Audio Panel | Darren Korb, Neha Patel, Star Victoria Power, Kevin Regamey
TRACK B
Canadian Content… Where is it? | Ryan Dunnison
Making Tools with Strangers - Creating an Open Source Godot Template | Phillip Drobar
Building a Game Engine Designed for You | Mobeen Fikree
Success by A Thousand Band-Aids | Ty Taylor
UI Storytelling and Player Freedom - An Interface Mystery Decompiling | Rodolfo Hernandez
Attention with Intention: Social Media Ethics When All Our Platforms Suck | Madeleine Gray
TRACK C
Building Your Story World in 3 Easy Steps | Armando Troisi
How to Get Invited to Stuff: Networking For The Introvert | Chase McEwan
SFX Asset Creation, Speedrunning, and You | Winter McFarland
Acquire Brainrot: Marketing Your Game with Shorts | Toby Murray
If I Could Fall into the Sky: Making Impossible Sounds | Matthew Marteinsson
No Hardcoding: A Programmer’s Infinite Woes in Procedural Simulation | Julia Perdigueiro
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